
unless there is a commercial reason why this can't be done - namely Oculus money hatting the development and therefore insisting that the version in their store must run better.
#Dirt rally revive update#
This is actually the most important point here, but most people seem to be missing it.ĭirt Rally 1 sold on Steam (first) and although not promised at launch, eventually included support for the Oculus Rift natively.ĭirt Rally 1 did not include support for Vive (or other headsets) but could be played with Revive and worked very well.ĭirt Rally 1 was eventually added to the Oculus Store, and had exactly the same VR performance as the Steam version.ĭirt Rally 1 VR was outsourced to Climax Studiosĭirt Rally 2 sold on Steam (first) and was advertised - before release - that support for Oculus headsets would be coming in summer.ĭirt Rally 2 did not mention any support for Vive (or other headsets) during the leadup to VR release.ĭirt Rally 2 received it's VR update in summer as promised, but did NOT support Oculus headsets natively as expected.ĭirt Rally 2 used OpenVR on steam instead of Oculus runtimes, so supported more headsets but ran terribly on all of them.ĭirt Rally 2 was added to the Oculus store, but the Oculus store version runs SIGNIFICANTLY better than the Steam version.ĭirt Rally 2 VR was also outsourced to Climax StudiosĪs far as I can tell, there is absolutely no technical reason that the Steam version of Dirt Rally 2 couldn't be patched to use Oculus APIs for Oculus headsets. Was removing OculusVR support in the Steam Version part of the deal with Oculus? Oculus Store version only contains OculusVR (obviously), and Steam Store Version only contains OpenVR library (sadly) - contrary to DR1. They just didn't compile both in any store version.

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They did use both libraries in development, contrary to DR1.
